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Spectralayers 8
Spectralayers 8






spectralayers 8

Steinberg have optimised SpectraLayers 9 for use with Apple silicon processors (M1, M2). This comes with an option to display time and frequency coordinates next to the cursor, helping users to keep their eyes fixed on the target audio whilst working. The new Cursor Crosshair view implements crosshair lines that span the entire spectral graph. This AI-assisted process makes it easy to reduce the amount of spill across tracks, with multiple bleed source layers that can be applied to the target layers each time for faster, higher quality de-bleeding.

spectralayers 8

The De-Bleed process first introduced in SpectraLayers 8 has been improved to now work across multiple layers. Users can now divide one layer into two from a user-selected amplitude split point, and preview changes made to the two layers independently. The Tool preset allows for more configuration and a wide range of default options, meaning users can find and create the ideal settings more quickly.Ĭomplementing the Unmix Stems and Unmix Components processes is the much-requested Unmix Level process. Load in a default or custom Process preset as a starting point, make changes and monitor in real time, and save further presets or reference points for the future. These dialogue boxes also stay open, allowing for multiple changes without having to reopen the process each time.More workflow enhancements come courtesy of the n ew Process and Tool presets. The dialogue boxes are now non-modal, meaning users can work freely anywhere in the interface, even when a process dialog is open. Finally users can hear changes in real time while updating parameters, instead of the antiquated two-step process of its predecessor Steinberg’s spectral audio processor receives an update with a more user-friendly UI, improvements to workflow and processing tools, and *key* feature: real-time auditioning. Sounds are displayed as visual objects and layers, enabling ultra-precise editing that will suit a variety of applications from music and post-production, sound design and audio restoration.








Spectralayers 8